$translucent is a material shader parameter available in all Source games. It specifies that the material should be partially see-through. The alpha channel of the $basetexture is used to decide translucency per-pixel.
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The TOD_Sky script sets some global shader parameters that can be used in your custom shaders. For a complete list see the TOD_Base.cginc file. For a complete list see the TOD_Base.cginc file. Any of those variables can be used in any shader by simply defining uniform variables with the same name, which will then automatically be set to the ...
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Jan 23, 2018 · Some controversy has arisen today regarding the state of primitive-shader support on Radeon RX Vega graphics cards, stemming from a post on the 3DCenter forums.That poster (who the AMD subreddit ...
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😍Screen Shader is continually tested on windows, mac, and chrome OS, and is constantly being bugfixed and updated with input from its users. 🤟Screen Shader includes these keyboard shortcuts: ALT SHIFT UP to increase shade ALT SHIFT DOWN to decrease shade ALT SHIFT S to toggle the shade And many more! Edit them in the menu.
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Oct 18, 2020 · Continuum Shaders. Who doesn't love a square sunrise? This shader rivals the outside world in realism. If you want everything in Minecraft to just be better, Continuum delivers. Every aspect of the outdoors is amplified to a shockingly photorealistic level. You won’t want to do much but explore your world. How Continuum Shaders Make Minecraft ...
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Aug 07, 2020 · 80 Level Case Study: Vector Displacement Mapping in Real-Time - Amplify Creations team shared an extensive write-up on Vector Displacement Mapping and their experiments with VDMs and Amplify Shader Editor as well as explained step by step how to create VDM in Mudbox and use it in Unity. 80 Level